Reception Mother 3






simon parkin of eurogamer, mother 3 review, 2008

eurogamer s parkin wrote childlike , unusually western graphics similar earthbound s in flat pastel textures devoid of shading juxtaposed background art fizzes life , character . described cutscenes animations bespoke , rare 16-bit role-playing games, , of greater dramatic impact. rpgamer s jordan jackson wrote visuals typical of series , fit game s mood, , website s mike moehnke criticized inventory limits carried on previous game. green of ngc said game mechanics depressingly basic against more advanced role-playing games. eurogamer s parkin felt role-playing game elements less interesting , added mother 3 had few standout selling points other attention detail , systemic innovation : rhythm-based battle system. kotaku s richard eisenbeis praised system, , gamespot s greg kasavin compared of mario & luigi series. jackson wrote music catchy previous games despite being new . moehnke agreed, calling nothing less stunning . noted overtones of wagner , chuck berry. jackson said game easier rest of series , shorter, @ 30 hours in length. both rpgamer reviewers noted mother 3 has few penalties death. jackson reflected while game humorous , grows in enjoyment, has somber moments well. eisenbeis of kotaku cited importance of mothers key theme game revolves, preferred mid-game slapstick insanity , final plot twist. parkin wrote game filled memorable moments , including character criticizes player not giggling @ puns , frogs progressively silly costumes save game, reconstructed mecha caribou battle, bad haiku, , campfire scene , , while game s simpleness have lent towards raw stupidity , instead elegant in simplicity .








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