Generating cloth and skin images Computer-generated imagery



computer-generated wet fur


models of cloth fall 3 groups:



the geometric-mechanical structure @ yarn crossing
the mechanics of continuous elastic sheets
the geometric macroscopic features of cloth.

to date, making clothing of digital character automatically fold in natural way remains challenge many animators.


in addition use in film, advertising , other modes of public display, computer generated images of clothing routinely used top fashion design firms.


the challenge in rendering human skin images involves 3 levels of realism:



photo realism in resembling real skin @ static level
physical realism in resembling movements
function realism in resembling response actions.

the finest visible features such fine wrinkles , skin pores size of 100 µm or 0.1 millimetres. skin can modeled 7-dimensional bidirectional texture function (btf) or collection of bidirectional scattering distribution function (bsdf) on target s surfaces.








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